ABOUT

The Covid-19 Pandemic has severely impacted education due to the lack of digital competencies of the teachers and trainers. However, the situation provides an excellent opportunity for digitalization and new knowledge as well as capacity building for all VET stakeholders, including learners, providers, teachers, and policymakers.

THE PROBLEM

VET educators, teachers and trainers still face obstacles of the new methods of teaching online and the use of thousands of available tools.

Knowledge gaps in the VET community are substantial and the gap is affecting the learning community as a whole.

THE SOLUTION

A platform where VET teachers, trainers and educators can find effective tools and where they can exchange knowledge and good practices with peers.

THE PROJECT

Project TeachINVR is a combination of methodology, guidelines and a “to-do” list that the partnership developed for VET educators or teachers and trainers in general. It contains all the necessary information on how to use Virtual Reality as a teacher.

VR experience is a part of the project as a practice simulator for the teachers.

Innovative VR training/learning methodology for teachers and trainers. An on-boarding material in form of a pdf containing necessary knowledge about the technology itself and the methodology for educators to use it.
A manual for design, implementation and evaluation of VR in classes. The manual is the application of the methodology into an actual training manual addressed both to educators. The manual contains steps on how to implement VR VET Training. The educators who have no prior knowledge about the technology will obtain the necessary information and will be competent to use it as the manual also contains the technical aspects of the use.
The TeachINVR project will also develop a VR experience for educators. This experience will provide hands-on training in a simulator aimed at the educators. The contents of the VR course will be a practical application of the Methodology and the Manual.
Educators can use the Guide in case they do not have time to go through the materials (Methodology and Manual). It is a sort of a checklist or a To-do list for educators. The Guide links back to the previous materials pointing to the chapters where educators can find more detailed information. This Guide will be a stand-alone product that might have a use beyond VET education.

Who will benefit from TeachINVR

VET teachers, trainers, educators, virtual reality enthusiasts and anyone who wants to be kept up to date with modern teaching methodologies.

Students who will have access to a more modern, innovative and engaging learning process.

LESSONS LEARNED

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LESSONS LEARNED

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